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Torchlight game character building
Torchlight game character building






They all have their own little adventures. There are lots of different themed areas that almost function like modules in a tabletop rpg. If you look at Torclight II you'll see that while its story is light it still has a (relatively) focused narrative. I could go on but the long and short of it is that it wasn't anything like the previous two games (not really) and still isn't. That means it was grindy and because MMOs are generally games that take around a decade to make content was shallow.

torchlight game character building

Then it went from a free to play with microtransactions to a buy once own forever thing-only it was still very much designed like an online mmo. On top of that you then had them deciding to totally shift direction. They were trying to do a different kind of game but it soon became apparent people didn't want their beloved franchise dropping everything they remembered and loved about it for something new. Originally the way experience and stats work was totally different.

#TORCHLIGHT GAME CHARACTER BUILDING SERIES#

This was something entirely unexpected as throughout the life of the series the devs stated they didn't really want to do an MMO.Īlong with the whole free to play with microtransactions thing you had a game that wasn't sure of its own direction.

torchlight game character building

Anyways with that said from my perspective a lot of it has to do with how this game started out.

torchlight game character building

That said I've always done my best to be objective when discussing their games positives and negatives. I think before I answer this I need to be up front about something-I'm friends with some of the devs.






Torchlight game character building